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FIFA Street 2
FIFA Street 2 is the 2006 sequel to the EA Sports video game FIFA Street. A new "trick stick beat" system was introduced and new authentic tricks were also introduced. The game was released for the GameCube, Nintendo DS, PlayStation 2, PSP and Xbox. The player on the game cover is Portugal international Cristiano Ronaldo.
The home console editions of the game received positive reviews for the improvements on the first FIFA Street. However, the hand-held versions, particularly on the DS, were received poorly for not including those innovations.
The home console editions of the game received positive reviews for the improvements on the first FIFA Street. However, the hand-held versions, particularly on the DS, were received poorly for not including those innovations.
Gameplay
The game is a street football game in which the player can take control of 4-a-side versions of national football teams in matches where the object is to win by scoring a set amount of goals or points via tricks, or within a time limit. In the career mode "Rule the Streets", one creates a player and competes in tournaments around the world to obtain "Skill Bills" to buy clothing and upgrade his rating. As the player improves, he can captain his own street football team and eventually become an international. The best players have special moves often named after their nickname.
Legends of football such as Abedi Pele, Eric Cantona and Paul Gascoigne are unlockable during the game.
The game has its own in-game radio station, presented by Zane Lowe of BBC Radio 1 and featuring music by artists such as Roots Manuva, Sway, Pendulum, The Editors and The Subways.
Legends of football such as Abedi Pele, Eric Cantona and Paul Gascoigne are unlockable during the game.
The game has its own in-game radio station, presented by Zane Lowe of BBC Radio 1 and featuring music by artists such as Roots Manuva, Sway, Pendulum, The Editors and The Subways.
Reception
FIFA Street 2's aggregate reviews on Metacritic ranged from a low of 43% for the DS version to a high of 63% on the Xbox and Gamecube.
GameSpot gave 7.5/10 the PS2 version, called it "...a significant improvement over its predecessor" and "fun for solo players and small groups of friends alike". They praised the control system, soundtrack, and length of the career mode, while criticising a lack of an online mode.However, the same critic, Justin Calvert, gave the DS version 3.6/10, praising only the size of the cartridge and box art, while saying that the game "looks and plays like crap". He found its career mode repetitive and the touchscreen control system to be inadequate.Calvert also reviewed the PSP version, giving it 5.8/10, finding it to have the repetition of the console version of the original FIFA Street,
Tekken 6 (USA)
Tekken 6 (鉄拳6?) is a fighting game developed and published by Namco Bandai. It is the seventh main installment in the Tekken franchise. It was released in Japanese arcades on November 26, 2007 as the first game running on the PlayStation 3-based System 357 arcade board.[4] The game received an update, subtitled Bloodline Rebellion, a year later. A home version based on the update was released for PlayStation 3 and Xbox 360 on October 27, 2009 and for PlayStation Portable on November 24, 2009. This game can be digitally download via PlayStation Store to play on PlayStation Portable and PlayStation Vita. It is the first Tekken game to include multi-tiered stages and bound system. The game received generally positive reviews, especially the PSP version, which got an 82.60% from GameRankings and 82/100 from Metacritic.
Gameplay
Tekken 6 features bigger stages with more interactivity than its predecessors,[5] such as walls or floors that can be broken to reveal new fighting areas.[6] The character customization feature has been enhanced, and certain items have implications in some aspects of gameplay.[5]
A new "rage" system has been added, giving characters more damage per hit when their vitality is below a certain point. Once activated, a reddish energy aura appears around the character, and their health bar starts to flicker in red. The rage aura can be customized with different colors and effects to appear like fire, electricity, ice, among others.[7] Another gameplay feature added is the "bound" system. Every character has several moves that, when used on an opponent that is currently midair in a juggle combo, will cause the opponent to be smashed hard into the ground, bouncing them off the floor in a stunned state and leaving them vulnerable to another combo or additional attack. As of the Bloodline Rebellion update, successfully parrying a low attack will also put a character into a bound state.
The console versions (excluding the PSP version) also include an extra mode entitled "Scenario Campaign" which bears similarities with the "Tekken Force" and "Devil Within" modes from previous installments. In this mode, the player can move freely in an environment similar to that of a third-person role-playing game. Players can also pick up weapons such as poles and gatling guns, along with lootable items, money, and power-ups which can be found inside crates that are scattered all throughout the playing environment. Players can move freely between fights, but when a group of enemies are encountered, the gameplay switches to the traditional, two-dimensional Tekken style. This mode originally only had single player offline. Namco released a patch on January 18, 2010 that allows online Co-op mode for Scenario Campaign.
God of War - Chains of Olympus
God of War: Chains of Olympus is a third-person action-adventure video game developed by Ready at Dawn and Santa Monica Studio, and published by Sony Computer Entertainment (SCE). It was first released for the PlayStation Portable (PSP) handheld console on March 4, 2008. The game is the fourth installment in the God of War series, the second chronologically, and a prequel to the original God of War. It is loosely based on Greek mythology and set in Ancient Greece, with vengeance as its central motif. The player controls Kratos, a Spartan warrior who serves the Olympian Gods. Kratos is guided by the goddess Athena, who instructs him to find the Sun God Helios, as the Dream God Morpheus has caused many of the gods to slumber in Helios' absence. With the power of the sun, Morpheus and Persephone, the Queen of the Underworld, with the aid of the Titan Atlas, intend to destroy the Pillar of the World and in turn Olympus. Kratos, however, subdues Atlas by chaining him to the Pillar, kills Persephone in battle, and saves Helios, who returns the sun to the sky and forces Morpheus to retreat.
The gameplay is similar to the previous installments, with a focus on combo-based combat, achieved through the player's main weapon—the Blades of Chaos—and secondary weapons acquired later. The game features quick time events that require the player to complete game controller actions in a timed sequence to defeat stronger enemies and bosses. The player can use up to three magical attacks as alternative combat options. The game also features puzzles and platforming elements. The control setup was reconfigured for the PSP, as it has fewer buttons than the PlayStation 2's controller. Ready at Dawn's solution for the controls received praise from critics.
Debuting at No. 5 on the North American charts, Chains of Olympus achieved the highest composite score for a PSP title from Metacritic and GameRankings. 1UP stated that the game is "a technical showpiece for Sony, and arguably the best-looking game on the system."[2] It has won several awards, including "Best PSP Action Game", "Best Graphics Technology", and "Best Use of Sound". In September 2010, GamePro named Chains of Olympus the best PSP game. By June 2012, the game had sold 3.2 million copies worldwide. Together with God of War: Ghost of Sparta, Chains of Olympus was remastered and released on September 13, 2011, as part of the God of War: Origins Collection for the PlayStation 3 (PS3). The remastered version was included in the God of War Saga released on August 28, 2012, also for PlayStation